Network & Wires

The Network is how vendors connect. Instead of one big monolith, Sellub is a graph of vendors who publish services and wire those services into each other’s shops. A wire is the concrete, two-way relationship that makes another vendor’s capability show up in your store.

The core idea: publish a service, wire it in

   Vendor A (a carrier)                      Vendor B (a seller)
   ────────────────────                      ───────────────────
   publishes a "logistics"      ── wire ──▶  wires it into their shop
   service (zones + rates)                   → a delivery option now
                                              appears at B's checkout

   completed delivery ◀── pays out ──        buyer pays at checkout
  • A service is something you offer to the network: logistics, supply, design, freight or marketing. You publish and manage yours under Network → My Services (built in the matching Studio builder).
  • A wire is created when another vendor connects your service into their shop. Once active, your service becomes a live option there — a delivery method, an importable catalog, resale rights, and so on.

The Network workspace

Network in the sidebar opens a single workspace with four tabs:

TabWhat it’s for
DiscoverBrowse published services (filter by Logistics / Supply / Design / Marketing) and wire the ones you want into your shop
My ServicesPublish and manage the services you offer to others
WiresThe services currently wired into your shop; view them as a supply-chain canvas or unwire them
RequestsAccept, decline, pause or resume connection requests (for services that require approval)

Offer your services

From Network → Offer your services, flip a capability to Go live to make it discoverable (Delivery, Supply, Design, Freight). This is the same as activating the capability from the Home journey map — it publishes a service others can find in Discover.

How a wire is formed

There are two paths, depending on the service:

  1. Auto-accept (public rate cards) — most logistics and supply services publish an open rate card. You click Wire to my shop in Discover and it goes active immediately.
  2. Propose → accept (gated services) — some services require the owner to approve. You send a request with the connection kind; the other vendor accepts (or declines) from Requests. Either party can later pause or end the wire.

Every wire is two-way and carries its terms (rates, commission, conditions) so both sides agree on how the relationship works.

What a wire actually does

Activating a wire applies a real effect in your store, depending on the kind:

Wire kindEffect when it goes active
Logistics / DeliveryCreates a real delivery method on your channel — buyers can now pick that carrier at checkout, and its rates come from the carrier’s zone rate card
Sourcing / SupplyConnects you to the supplier so you can import their products into your catalog and raise purchase orders
DesignGrants resale rights so your storefront can list that designer’s printable products
FreightAdds a freight quote option (weight × route pricing)

COD is not a wire. Cash-on-delivery is a per-seller capability you enable on your own account (subject to a credit check), not a service you wire from someone else. See Money & commission → COD.

The supply-chain canvas

From Wires → View as canvas you get a visual map of everyone connected to your shop — the carriers delivering for you, the suppliers stocking you, the designers you resell — so you can see your whole operation at a glance and manage each edge.

Where the money goes

Wires are also financial edges. When a wired service is used in an order — a carrier delivers, a supplier’s stock sells, a designer’s product ships — the split and the platform commission for that leg are recorded against the wire in the ledger. That’s the subject of the next two pages: How data flows and Money & commission.