Network & Wires
The Network is how vendors connect. Instead of one big monolith, Sellub is a graph of vendors who publish services and wire those services into each other’s shops. A wire is the concrete, two-way relationship that makes another vendor’s capability show up in your store.
The core idea: publish a service, wire it in
Vendor A (a carrier) Vendor B (a seller)
──────────────────── ───────────────────
publishes a "logistics" ── wire ──▶ wires it into their shop
service (zones + rates) → a delivery option now
appears at B's checkout
completed delivery ◀── pays out ── buyer pays at checkout- A service is something you offer to the network: logistics, supply, design, freight or marketing. You publish and manage yours under Network → My Services (built in the matching Studio builder).
- A wire is created when another vendor connects your service into their shop. Once active, your service becomes a live option there — a delivery method, an importable catalog, resale rights, and so on.
The Network workspace
Network in the sidebar opens a single workspace with four tabs:
| Tab | What it’s for |
|---|---|
| Discover | Browse published services (filter by Logistics / Supply / Design / Marketing) and wire the ones you want into your shop |
| My Services | Publish and manage the services you offer to others |
| Wires | The services currently wired into your shop; view them as a supply-chain canvas or unwire them |
| Requests | Accept, decline, pause or resume connection requests (for services that require approval) |
Offer your services
From Network → Offer your services, flip a capability to Go live to make it discoverable (Delivery, Supply, Design, Freight). This is the same as activating the capability from the Home journey map — it publishes a service others can find in Discover.
How a wire is formed
There are two paths, depending on the service:
- Auto-accept (public rate cards) — most logistics and supply services publish an open rate card. You click Wire to my shop in Discover and it goes active immediately.
- Propose → accept (gated services) — some services require the owner to approve. You send a request with the connection kind; the other vendor accepts (or declines) from Requests. Either party can later pause or end the wire.
Every wire is two-way and carries its terms (rates, commission, conditions) so both sides agree on how the relationship works.
What a wire actually does
Activating a wire applies a real effect in your store, depending on the kind:
| Wire kind | Effect when it goes active |
|---|---|
| Logistics / Delivery | Creates a real delivery method on your channel — buyers can now pick that carrier at checkout, and its rates come from the carrier’s zone rate card |
| Sourcing / Supply | Connects you to the supplier so you can import their products into your catalog and raise purchase orders |
| Design | Grants resale rights so your storefront can list that designer’s printable products |
| Freight | Adds a freight quote option (weight × route pricing) |
COD is not a wire. Cash-on-delivery is a per-seller capability you enable on your own account (subject to a credit check), not a service you wire from someone else. See Money & commission → COD.
The supply-chain canvas
From Wires → View as canvas you get a visual map of everyone connected to your shop — the carriers delivering for you, the suppliers stocking you, the designers you resell — so you can see your whole operation at a glance and manage each edge.
Where the money goes
Wires are also financial edges. When a wired service is used in an order — a carrier delivers, a supplier’s stock sells, a designer’s product ships — the split and the platform commission for that leg are recorded against the wire in the ledger. That’s the subject of the next two pages: How data flows and Money & commission.